Senior Graphics Programmer

Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.

We are offering a quality salary and lifestyle package to the right individuals.

We are looking for a talented and creative Programmer to work on low level GPU code, specifically vertex and fragment shaders.

Required Experience

  • Written complex high performance Shaders in Cg
  • Worked with very large and dynamic environments (many permutations of shaders and lights)
  • Post processing shaders
  • Experience with modern GPUs (Nvidia G70 or similar Direct X video card a bonus)
  • PS3 experience an advantage
  • Shadow mapping experience an advantage

Required Skills

  • Good C++ experience
  • Excellent 3D maths skills
  • Ability to invent original shaders and to creatively adapt standard models for a given set of requirements
  • Understanding of graphics hardware, pipelines, bottlenecks, state changes and caches
  • Good Optimisation skills
  • Original approaches to balance art requirements, quality and performance
  • Ability to digest research and apply to given situation (not just implement a documented algorithm)
  • Excellent understanding of lighting equations
If you want to be a part of this challenging undertaking, email us at code.jobs@teambondi.com

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