Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.
We are offering a quality salary and lifestyle package to the right individuals.
We are looking for a talented and creative Programmer to work on low level GPU code, specifically vertex and fragment shaders.
Required Experience
- Written complex high performance Shaders in Cg
- Worked with very large and dynamic environments (many permutations of shaders and lights)
- Post processing shaders
- Experience with modern GPUs (Nvidia G70 or similar Direct X video card a bonus)
- PS3 experience an advantage
- Shadow mapping experience an advantage
Required Skills
- Good C++ experience
- Excellent 3D maths skills
- Ability to invent original shaders and to creatively adapt standard models for a given set of requirements
- Understanding of graphics hardware, pipelines, bottlenecks, state changes and caches
- Good Optimisation skills
- Original approaches to balance art requirements, quality and performance
- Ability to digest research and apply to given situation (not just implement a documented algorithm)
- Excellent understanding of lighting equations