Team Bondi http://www.teambondi.com Wed, 30 Jul 2008 00:42:43 +0000 http://wordpress.org/?v=2.2.3 en Lead Tools Programmer http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Flead-tools-programmer&seed_title=Lead+Tools+Programmer http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Flead-tools-programmer&seed_title=Lead+Tools+Programmer#comments Tue, 29 Jul 2008 23:20:10 +0000 Team Bondi http://www.teambondi.com/jobs/lead-tools-programmer Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.

We are offering a quality salary and lifestyle package to the right individuals.

We are looking for an exceptionally talented Lead Tools Programmer to manage a team of up to 6 Tools Programmers for our existing and future titles.

The Lead Tools Programmer will be responsible for the design, implementation and maintenance of the tool chain within the company. This includes Maya exporters, Asset Editors, World building tools and distributed build system.

We are looking for an individual to maintain and grow the production process that involves more than 100 employees: artists, programmers and designers.

Required Experience

  • 5+ years professional experience as a Lead or Senior programmer
  • Proven track record in developing / designing complete tool chains and production processes
  • Experience in recruitment and conducting interviews

Required Qualifications

  • Strong architecture, documentation and design skills
  • Familiar with Source Control software (SourceSafe, CVS, Perforce)
  • Expert in C++
  • Win32 + ATL/WTL experience
  • Experience with network and distributed programming an advantage
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Senior Graphics Programmer http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fsenior-graphics-programmer&seed_title=Senior+Graphics+Programmer http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fsenior-graphics-programmer&seed_title=Senior+Graphics+Programmer#comments Tue, 29 Jul 2008 23:18:07 +0000 Team Bondi http://www.teambondi.com/jobs/senior-graphics-programmer Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.

We are offering a quality salary and lifestyle package to the right individuals.

We are looking for a talented and creative Programmer to work on low level GPU code, specifically vertex and fragment shaders.

Required Experience

  • Written complex high performance Shaders in Cg
  • Worked with very large and dynamic environments (many permutations of shaders and lights)
  • Post processing shaders
  • Experience with modern GPUs (Nvidia G70 or similar Direct X video card a bonus)
  • PS3 experience an advantage
  • Shadow mapping experience an advantage

Required Skills

  • Good C++ experience
  • Excellent 3D maths skills
  • Ability to invent original shaders and to creatively adapt standard models for a given set of requirements
  • Understanding of graphics hardware, pipelines, bottlenecks, state changes and caches
  • Good Optimisation skills
  • Original approaches to balance art requirements, quality and performance
  • Ability to digest research and apply to given situation (not just implement a documented algorithm)
  • Excellent understanding of lighting equations
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Senior Gameplay Programmer http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fsenior-gameplay-programmer&seed_title=Senior+Gameplay+Programmer http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fsenior-gameplay-programmer&seed_title=Senior+Gameplay+Programmer#comments Tue, 29 Jul 2008 23:16:26 +0000 Team Bondi http://www.teambondi.com/jobs/senior-gameplay-programmer Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.

We are offering a quality salary and lifestyle package to the right individuals.

We are looking for a talented programmer to join our Gameplay team, using technology to create next-gen entertainment through player control, world interaction, mission creation, and story integration.

Required Experience

  • At least one shipped title as Senior Programmer
  • At least 3 years games industry experience
  • Extensive collaboration with designers

Required Skills

  • Excellent C++
  • Strong architecture, documentation and design skills
  • Strong technical leadership and mentoring skills
  • Game mathematics, physics and simulation background an advantage
  • Advanced animation sequencing and blending an advantage
  • Pathfinding, AI and NPC behaviours experience an advantage
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Lead Animator http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Flead-animator&seed_title=Lead+Animator http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Flead-animator&seed_title=Lead+Animator#comments Sun, 29 Jun 2008 22:34:50 +0000 Team Bondi http://www.teambondi.com/jobs/lead-animator Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.

We are offering a quality salary and lifestyle package to the right individuals.

We are currently looking for a talented Lead Animator to manage the Animation pipeline, team and motion capture for the project.

Responsibilities

  • Leading a team of 12 animation and character artists
  • Offering guidance and mentoring for junior to senior level animators
  • Liaising with external mocap facilities in order to deliver data of the highest quality
  • Scheduling the team
  • Provide regular feedback for the team from the Game Director
  • Maintains vision and quality of the team

Required Experience

  • Proficient with setting up and maintaining animation rigs
  • High levels of technical competency in both Maya and Motion Builder
  • Understands the technical limitations of character modelling and animation within a development environment
  • Experience of animation pipelines within a game development production
  • Experience of working with in house tools and console development process
  • Understanding of character pipeline from modelling, rigging and skinning through to animation
  • Motion Capture Experience, including successful planning and organised mocap shoots
  • Understands camera principles and cinematic processes

Required Qualification

  • Accomplished animator with experience of leading a team through at least one AAA title
  • Excellent problem solver who can focus on detail, while maintaining the whole picture
  • Ability to work with a range of disciplines including Art, Programming, Design and Production
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Animator http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fanimator&seed_title=Animator http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fanimator&seed_title=Animator#comments Sun, 29 Jun 2008 22:09:32 +0000 Team Bondi http://www.teambondi.com/jobs/animator Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.

We are offering a quality salary and lifestyle package to the right individuals.

We are looking for a talented 3D Animator with experience in both keyframed and motion capture pipelines to join our Team to work on the upcoming next-generation console title L.A. Noire.

This position is on contract for a period of 6 months.

Required Experience

  • Proven ability in at least one game development production seen through to completion
  • Thorough understanding of animation pipelines within games development
  • A very good eye for detail and quality
  • Strong communication and interpersonal skills
  • Ability to work in a creative and collaborative environment
  • A passion for creating and playing video games
  • Commitment to personal and peer development and sharing best practices

Required Qualification

  • Extensive knowledge of both keyframe and mocap production pipelines
  • Ability to animate realistic characters and bring performances to life
  • Demonstrate a thorough knowledge of all the principles of animation
  • A thorough understanding of weight and timing in realistic motion contexts
  • Experience in cutscene work a bonus
  • Extensive knowledge of both Maya and Motion Builder

If you are a strong Junior, and would like to be considered for a junior position, please also drop us a line.

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Animation Expansion http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fnews%2Fanimation-expansion&seed_title=Animation+Expansion http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fnews%2Fanimation-expansion&seed_title=Animation+Expansion#comments Wed, 07 May 2008 00:32:14 +0000 Team Bondi http://www.teambondi.com/news/animation-expansion We’re looking to expand our Animation Team to cope with the final production phase of L.A. Noire. This includes the in-game cut-scenes, story cut-scenes, reviewing and cleaning up the animations for the in-game mechanics and supervising capture for the new facial animation technology which has been developed in conjunction with this project.

Animation Positions

If you would like to be considered for an Animation position, and think you can take on the challenge, please drop us a line. We look forward to hearing from you.

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Graduate Junior Artists http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fgraduate-junior-artists&seed_title=Graduate+Junior+Artists http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fgraduate-junior-artists&seed_title=Graduate+Junior+Artists#comments Tue, 08 Apr 2008 08:58:43 +0000 Team Bondi http://www.teambondi.com/jobs/graduate-junior-artists Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.

We are offering a quality salary and lifestyle package to the right individuals.

The Graduate Junior Artists position will be contracted for 7 months to work on the final part of the Art production process.

At the end of the project you will have production experience on a finished title. In addition, there will be an opportunity for those who perform well to be offered a permanent contracts.

All applications must submit a show reel.

Responsibilities

  • The majority of the work will be dressing and placing objects in the world with pre-made and modelled objects
  • The artists will be responsible for placing buildings and populating the world and the vista areas
  • The artists will place the navigation system for the player throughout the world
  • There is limited texturing and modelling involved in this position
  • A passion for creating and playing video games

Required Qualifications

  • A recognised art qualification
  • High quality reel

Required Skills

  • Good use of Maya
  • Good sense of artistic dressing
  • Keen and eager
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Artists http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fartists&seed_title=Artists http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fartists&seed_title=Artists#comments Tue, 08 Apr 2008 07:38:01 +0000 Team Bondi http://www.teambondi.com/jobs/artists Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.

We are offering a quality salary and lifestyle package to the right individuals.

We are looking for a talented 3D artists to join our Art Team to work on an upcoming next generation console titles.

Required Experience

  • Demonstrate techniques in modeling for both subdivision and texturing
  • A good eye for detail and quality
  • Strong communication and interpersonal skills
  • Ability to work in a creative and collaborative environment
  • A passion for creating and playing video games

Required Qualifications

  • A recognised art qualification
  • Technical ability in the games industry, production or feature film experience
  • Good knowledge of modeling and texturing
  • High quality reel

Required Skills

  • Work independently and or in a designated sub-team, producing art assets to the standard as required
  • Complete assigned tasks within allocated time
  • Assist in developing and documentation of new production guidelines where required
  • Work and liaise with other department/colleagues where required to complete and or resolve art tasks
  • Research and reference collation including on-site photo-shoot locally and or abroad where required
  • Perform software or tool application evaluation task where required
  • Maintain strong communication link with the rest of the art team on operational issues
  • Assist in familiarising new Artists to the Art production pipelines
  • Participate in postmortems and other reviews to identify problems and potential solutions
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Senior Game Designer http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fsenior-game-designer&seed_title=Senior+Game+Designer http://www.teambondi.com/feeder/?FeederAction=clicked&feed=Articles+%28RSS2%29&seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fsenior-game-designer&seed_title=Senior+Game+Designer#comments Thu, 03 Apr 2008 04:27:04 +0000 Team Bondi http://www.teambondi.com/jobs/senior-game-designer Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.

We are offering a quality salary and lifestyle package to the right individuals.

We are looking for an enthusiastic and talented Senior Game Designer on a design-led, high profile next-generation console title. Team Bondi offers excellent opportunities for those wishing to work in a team atmosphere with a staff of respected veteran engineers on an original IP project. Successful candidates will report directly to the Lead Designer.

Required Experience

  • Minimum 4 years design experience
  • Credited Senior Designer, having shipped at least 2 AAA, X-Box or PS2 Action/Adventure titles
  • Team management experience
  • Experience with 3D software preferably with Maya
  • Experience of sandbox style game-play
  • Have a sound knowledge of AI constraints and design fundamentals

Required Qualifications

  • A bachelor of arts degree in arts or product design or have overwhelming game design experience
  • Understanding of basic programming or scripting languages is a plus

Required Skills

  • Excellent oral and written communication skills
  • Able to focus and work without micro-management
  • Ability to take direction and accept critical review of your work
  • Clear understanding and appreciation of schedules and milestones
  • A passion for and broad knowledge of console games with an ability to critically analyse them

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We are offering a quality salary and lifestyle package to the right individuals.

We are looking for an experienced and talented character modeller to join our Character Team to work on an upcoming next-generation console title.

Due to limited places available, we are currently looking for experienced candidates with at least one completed title to their credit.

Required Experience

  • Proven ability in at least one games development production seen through to completion
  • Understanding of the limitations within real-time engines and working out solutions for the best results
  • Good knowledge of basic properties of fabric to create realistic clothing and deformation on models
  • A very good eye for detail and quality
  • Strong communication and interpersonal skills
  • Ability to work in a creative and collaborative environment
  • A passion for creating and playing video games
  • Commitment to personal and peer development and sharing best practices

Required Skills

  • Extensive knowledge of character production within a games pipeline
  • Thorough understanding of texturing and UVing to maximise space
  • Ability to model characters for deformation with a good understanding of edge loops
  • Skinning of complex, layered geometry to deform realistically
  • Creating and editing complex Set Driven Keys on joints to help with deformation of geometry
  • Thorough understanding of normal maps both in generation and editing
  • Demonstrate the ability to model realistic and believable characters
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