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<channel>
	<title>Team Bondi &#187; Jobs</title>
	<link>http://www.teambondi.com</link>
	<description></description>
	<pubDate>Mon, 29 Jun 2009 01:48:43 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Production Coordinator</title>
		<link>http://www.teambondi.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fproduction-jobs%2Fproduction-coordinator&amp;seed_title=Production+Coordinator</link>
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		<pubDate>Mon, 29 Jun 2009 01:48:43 +0000</pubDate>
		<dc:creator>Denise Wang</dc:creator>
		
		<category><![CDATA[Production Jobs]]></category>

		<guid isPermaLink="false">http://www.teambondi.com/jobs/production-jobs/production-coordinator</guid>
		<description><![CDATA[Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.
We are offering a quality salary and lifestyle package to the right individuals.
We are looking for a Production Coordinator to join the team.  The [...]]]></description>
			<content:encoded><![CDATA[<p>Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.</p>
<p>We are offering a quality salary and lifestyle package to the right individuals.</p>
<p>We are looking for a Production Coordinator to join the team.  The candidate must be able to assist the Production Manager in project scheduling, co-ordinating a team of technical and art-leads and track and communicate tasks across departments. This is not a creative role, but a logistical, data driven role to support an internal team of highly skilled, technically savvy developers in facilitating the delivery of a AAA product.</p>
<p>REQUIRED EXPERIENCE<br />
-         Experience in a key production support role on a creative project team.<br />
-         Demonstrable understanding of key production principles.<br />
-         Experience working in a deadline-driven environment.</p>
<p>RESPONSIBILITIES<br />
-    Assist the production manager in maintaining the production schedule.<br />
-    Liaise directly with leads for particular departments in developing their team schedules, as requested.<br />
-    Immediately alert the production manager to any known schedule conflicts or show-stopping bugs.<br />
-    Generate production reports as required.<br />
-    Facilitate meetings, take notes and distribute relevant information.<br />
-    Assist team leads with information management and distribution tasks as required.<br />
-    Support Producer and game development staff during deliver crunch periods – Go the “extra yard”<br />
-    Provide ad hoc administration support, as required.</p>
<p>REQUIRED SKILLS/ATTRIBUTES<br />
-         Strong communication skills, both written and verbal.<br />
-         Enthusiasm, curiosity and willingness to learn.<br />
-         Excellent attention to detail.<br />
-         Commitment to playing a key role in a team environment.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Head of Research</title>
		<link>http://www.teambondi.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fhead-of-research&amp;seed_title=Head+of+Research</link>
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		<pubDate>Thu, 18 Jun 2009 02:25:08 +0000</pubDate>
		<dc:creator>Team Bondi</dc:creator>
		
		<category><![CDATA[Code Jobs]]></category>

		<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://www.teambondi.com/jobs/head-of-research</guid>
		<description><![CDATA[Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.
We are offering a quality salary and lifestyle package to the right individuals.
We looking for a Head of Research to futureproof our games development [...]]]></description>
			<content:encoded><![CDATA[<p>Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.</p>
<p>We are offering a quality salary and lifestyle package to the right individuals.</p>
<p>We looking for a Head of Research to futureproof our games development in the areas of Networking, Advanced Lighting, Shaders and Artificial Intelligence. The Head of Research will identify areas of research that will be applicable to future games development and will prototype the technology for viability before presenting it to the development team for inclusion in upcoming games. We are looking for a candidate who can sift existing research that maybe applicable now, or in the future, but that will ultimately ensure our business stays at the cutting edge of games development. We are looking for an exceptionally talented and practical researcher who can quickly prototype ideas and evaluate their viability for a particular project</p>
<h2>Required Experience</h2>
<ul>
<li>Research degree and research experience</li>
<li>Significant programming experience</li>
<li>Understanding of console gaming and it&#8217;s limitations</li>
<li>Rapid application development (RAD)</li>
<li>Exceptional maths skills</li>
<li>Excellent communication and interpersonal skills</li>
</ul>
<h2>Required Qualifications</h2>
<ul>
<li>B.Sc. Degree in Research or equivalent</li>
</ul>
<h2>Required Skills</h2>
<ul>
<li>Research new areas of programming development</li>
<li>Investigate high-risk code development</li>
<li>Turn Research papers into proactive code</li>
<li>Evaluate and improve algorithms</li>
<li>Put forward improvements to existing technology</li>
<li>Put forward improvements to existing technology</li>
<li>Provide a technical knowledge to advise on potential strategy for the business</li>
<li>Sift through existing research to evaluate ideas that may be applicable for Team Bondi</li>
<li>Prototype technology and argue for or against the proposal</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>3D Layout Artist</title>
		<link>http://www.teambondi.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2F3d-layout-artist-2&amp;seed_title=3D+Layout+Artist</link>
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		<pubDate>Wed, 17 Jun 2009 23:18:17 +0000</pubDate>
		<dc:creator>Denise Wang</dc:creator>
		
		<category><![CDATA[Art Jobs]]></category>

		<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://www.teambondi.com/jobs/3d-layout-artist-2</guid>
		<description><![CDATA[Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.
We are offering a quality salary and lifestyle package to the right individuals.
We are looking for a talented 3D Layout Artist to join our [...]]]></description>
			<content:encoded><![CDATA[<p>Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.</p>
<p>We are offering a quality salary and lifestyle package to the right individuals.</p>
<p>We are looking for a talented 3D Layout Artist to join our Art Team to work on an upcoming next generation console titles.</p>
<h2>Required Experience</h2>
<ul>
<li>Ability to work with the Director of Photography to reproduce exact camera moves within a computer environment.</li>
<li>Understanding of photography and the effects of different lenses on perspectives.</li>
<li>Typically has experience as an artist, animator or camera operator.</li>
<li>Advanced knowledge of MAYA and Motionbuilder</li>
<li>Support cutscene character animation and lighting</li>
<li>Proven ability to be detail-oriented and to work efficiently within a production environment.</li>
<li>Excellent problem solving skills including the ability to work under tight deadlines.</li>
<li>Good communication skills including strong interpersonal skill</li>
</ul>
<h2>Required Skills</h2>
<ul>
<li>Experience in MAYA and Motionbuilder</li>
<li>Previous experience of working on similar games projects</li>
<li>High quality reel</li>
<li>Good knowledge of cinematography a (i.e. screen direction, camera movement, camera timing)</li>
<li>Knowledge of production pipeline is a plus</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Senior Gameplay Programmer</title>
		<link>http://www.teambondi.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fsenior-gameplay-programmer&amp;seed_title=Senior+Gameplay+Programmer</link>
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		<pubDate>Wed, 17 Jun 2009 23:16:26 +0000</pubDate>
		<dc:creator>Team Bondi</dc:creator>
		
		<category><![CDATA[Code Jobs]]></category>

		<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://www.teambondi.com/jobs/senior-gameplay-programmer</guid>
		<description><![CDATA[Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.
We are offering a quality salary and lifestyle package to the right individuals.
We are looking for a talented programmer to join our Gameplay team, [...]]]></description>
			<content:encoded><![CDATA[<p>Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.</p>
<p>We are offering a quality salary and lifestyle package to the right individuals.</p>
<p>We are looking for a talented programmer to join our Gameplay team, using technology to create next-gen entertainment through player control, world interaction, mission creation, and story integration.</p>
<h2>Required Experience</h2>
<ul>
<li>At least one shipped title as Senior Programmer</li>
<li>At least 3 years games industry experience</li>
<li>Extensive collaboration with designers</li>
</ul>
<h2>Required Skills</h2>
<ul>
<li>Excellent C++</li>
<li>Strong architecture, documentation and design skills</li>
<li>Strong technical leadership and mentoring skills</li>
<li>Game mathematics, physics and simulation background an advantage</li>
<li>Advanced animation sequencing and blending an advantage</li>
<li>Pathfinding, AI and NPC behaviours experience an advantage</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Animator</title>
		<link>http://www.teambondi.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fanimator&amp;seed_title=Animator</link>
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		<pubDate>Wed, 17 Jun 2009 22:09:32 +0000</pubDate>
		<dc:creator>Team Bondi</dc:creator>
		
		<category><![CDATA[Animation Jobs]]></category>

		<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://www.teambondi.com/jobs/animator</guid>
		<description><![CDATA[Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.We are offering a quality salary and lifestyle package to the right individuals.We are looking for a talented 3D Animator with experience in both [...]]]></description>
			<content:encoded><![CDATA[<p>Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.We are offering a quality salary and lifestyle package to the right individuals.We are looking for a talented 3D Animator with experience in both keyframed and motion capture pipelines to join our Team to work on the upcoming next-generation console title <a target="_self" href="http://www.rockstargames.com/lanoire">L.A. Noire</a>.<strong>This position is on contract for a period of 4 - 6 months.</strong></p>
<h2>Required Experience</h2>
<ul>
<li>Proven ability in at least one game development production seen through to completion</li>
<li>Thorough understanding of animation pipelines within games development</li>
<li>A very good eye for detail and quality</li>
<li>Strong communication and interpersonal skills</li>
<li>Ability to work in a creative and collaborative environment</li>
<li>A passion for creating and playing video games</li>
<li>Commitment to personal and peer development and sharing best practices</li>
</ul>
<h2>Required Qualification</h2>
<ul>
<li>Extensive knowledge of both keyframe and mocap production pipelines</li>
<li>Ability to animate realistic characters and bring performances to life</li>
<li>Demonstrate a thorough knowledge of all the principles of animation</li>
<li>A thorough understanding of weight and timing in realistic motion contexts</li>
<li>Experience in cutscene work a bonus</li>
<li>Extensive knowledge of both Maya and Motion Builder</li>
</ul>
<p><em>If you are a strong Junior, and would like to be considered for a junior position, please also drop us a line.</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Lead Tools Programmer</title>
		<link>http://www.teambondi.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Flead-tools-programmer&amp;seed_title=Lead+Tools+Programmer</link>
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		<pubDate>Wed, 17 Jun 2009 14:00:00 +0000</pubDate>
		<dc:creator>Team Bondi</dc:creator>
		
		<category><![CDATA[Code Jobs]]></category>

		<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://www.teambondi.com/jobs/lead-tools-programmer</guid>
		<description><![CDATA[Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.
We are offering a quality salary and lifestyle package to the right individuals.
We are looking for an exceptionally talented Lead Tools Programmer to manage [...]]]></description>
			<content:encoded><![CDATA[<p>Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.</p>
<p>We are offering a quality salary and lifestyle package to the right individuals.</p>
<p>We are looking for an exceptionally talented Lead Tools Programmer to manage a team of up to 6 Tools Programmers for our existing and future titles.</p>
<p>The Lead Tools Programmer will be responsible for the design, implementation and maintenance of the tool chain within the company. This includes Maya exporters, Asset Editors, World building tools and distributed build system.</p>
<p>We are looking for an individual to maintain and grow the production process that involves more than 100 employees: artists, programmers and designers.</p>
<h2>Required Experience</h2>
<ul>
<li>5+ years professional experience as a Lead or Senior programmer</li>
<li>Proven track record in developing / designing complete tool chains and production processes</li>
<li>Experience in recruitment and conducting interviews</li>
</ul>
<h2>Required Qualifications</h2>
<ul>
<li>Strong architecture, documentation and design skills</li>
<li>Familiar with Source Control software (SourceSafe, CVS, Perforce)</li>
<li>Expert in C++</li>
<li>Win32 + ATL/WTL experience</li>
<li>Experience with network and distributed programming an advantage</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Character Modeller</title>
		<link>http://www.teambondi.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fcharacter-modeller&amp;seed_title=Character+Modeller</link>
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		<pubDate>Thu, 28 May 2009 23:45:24 +0000</pubDate>
		<dc:creator>Team Bondi</dc:creator>
		
		<category><![CDATA[Animation Jobs]]></category>

		<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://www.teambondi.com/jobs/character-modeller</guid>
		<description><![CDATA[Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.
We are offering a quality salary and lifestyle package to the right individuals.
We are looking for an experienced and talented character modeller to join [...]]]></description>
			<content:encoded><![CDATA[<p>Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.</p>
<p>We are offering a quality salary and lifestyle package to the right individuals.</p>
<p>We are looking for an experienced and talented character modeller to join our Character Team to work on an upcoming next-generation console title.</p>
<p>Due to limited places available, we are currently looking for experienced candidates with at least one completed title to their credit.</p>
<h2>Required Experience</h2>
<ul>
<li>Proven ability in at least one games development production seen through to completion</li>
<li>Understanding of the limitations within real-time engines and working out solutions for the best results</li>
<li>Good knowledge of basic properties of fabric to create realistic clothing and deformation on models</li>
<li>A very good eye for detail and quality</li>
<li>Strong communication and interpersonal skills</li>
<li>Ability to work in a creative and collaborative environment</li>
<li>A passion for creating and playing video games</li>
<li>Commitment to personal and peer development and sharing best practices</li>
</ul>
<h2>Required Skills</h2>
<ul>
<li>Extensive knowledge of character production within a games pipeline</li>
<li>Thorough understanding of texturing and UVing to maximise space</li>
<li>Ability to model characters for deformation with a good understanding of edge loops</li>
<li>Skinning of complex, layered geometry to deform realistically</li>
<li>Creating and editing complex Set Driven Keys on joints to help with deformation of geometry</li>
<li>Thorough understanding of normal maps both in generation and editing</li>
<li>Demonstrate the ability to model realistic and believable characters</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Lead Animator</title>
		<link>http://www.teambondi.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Flead-animator&amp;seed_title=Lead+Animator</link>
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		<pubDate>Thu, 28 May 2009 22:34:50 +0000</pubDate>
		<dc:creator>Team Bondi</dc:creator>
		
		<category><![CDATA[Animation Jobs]]></category>

		<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://www.teambondi.com/jobs/lead-animator</guid>
		<description><![CDATA[Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.We are offering a quality salary and lifestyle package to the right individuals.We are currently looking for a talented Lead Animator to manage the [...]]]></description>
			<content:encoded><![CDATA[<p>Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.We are offering a quality salary and lifestyle package to the right individuals.We are currently looking for a talented Lead Animator to manage the Animation pipeline, team and motion capture for the project.</p>
<h2>Responsibilities</h2>
<ul>
<li>Leading a team of 12 animation and character artists</li>
<li>Offering guidance and mentoring for junior to senior level animators</li>
<li>Liaising with external mocap facilities in order to deliver data of the highest quality</li>
<li>Scheduling the team</li>
<li>Provide regular feedback for the team from the Game Director</li>
<li>Maintains vision and quality of the team</li>
</ul>
<h2>Required Experience</h2>
<ul>
<li>Proficient with setting up and maintaining animation rigs</li>
<li>High levels of technical competency in both Maya and Motion Builder</li>
<li>Understands the technical limitations of character modelling and animation within a development environment</li>
<li>Experience of animation pipelines within a game development production</li>
<li>Experience of working with in house tools and console development process</li>
<li>Understanding of character pipeline from modelling, rigging and skinning through to animation</li>
<li>Motion Capture Experience, including successful planning and organised mocap shoots</li>
<li>Understands camera principles and cinematic processes</li>
</ul>
<h2>Required Qualification</h2>
<ul>
<li>Accomplished animator with experience of leading a team through at least one AAA title</li>
<li>Excellent problem solver who can focus on detail, while maintaining the whole picture</li>
<li>Ability to work with a range of disciplines including Art, Programming, Design and Production</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Junior Level Designer</title>
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		<pubDate>Tue, 14 Apr 2009 00:06:18 +0000</pubDate>
		<dc:creator>Team Bondi</dc:creator>
		
		<category><![CDATA[Design Jobs]]></category>

		<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://www.teambondi.com/jobs/junior-level-designer</guid>
		<description><![CDATA[Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.
We are offering a quality salary and lifestyle package to the right individuals.
We are looking for an enthusiastic and talented Junior Level Designer for [...]]]></description>
			<content:encoded><![CDATA[<p>Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.</p>
<p>We are offering a quality salary and lifestyle package to the right individuals.</p>
<p>We are looking for an enthusiastic and talented Junior Level Designer for an entry level position on a design-led, high profile next-generation console title. Team Bondi offers excellent opportunities for those wishing to work in a team atmosphere with a staff of respected veteran engineers on an original IP project. Successful candidates will report directly to the Lead Designer.</p>
<h2>Required Experience</h2>
<ul>
<li>Ability to implement Design Tools and liaise with programmers</li>
<li>Good understanding of logic</li>
<li>Basic understanding of programming</li>
<li>Experience using a scripting language (useful but not required)</li>
<li>Experience with 3D software preferably with Maya  useful but not required)</li>
<li>Documentation and scheduling to tasks</li>
<li>Broad range of understanding of popular culture</li>
<li>Excellent oral and written communication skills</li>
</ul>
<h2>Required Qualifications</h2>
<ul>
<li>A bachelor of arts degree in arts or product design or a degree in computer related subjects</li>
</ul>
<h2>Required Skills</h2>
<ul>
<li>Feedback and testing of the Game Controls to make the game highly accessible</li>
<li>Feedback and testing for animations and camera systems</li>
<li>Working alongside the internal test team</li>
<li>Implementing challenging and exciting game scenarios</li>
</ul>
]]></content:encoded>
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		<title>Artists</title>
		<link>http://www.teambondi.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.teambondi.com%2Fjobs%2Fartists&amp;seed_title=Artists</link>
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		<pubDate>Wed, 21 Jan 2009 22:38:01 +0000</pubDate>
		<dc:creator>Team Bondi</dc:creator>
		
		<category><![CDATA[Art Jobs]]></category>

		<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://www.teambondi.com/jobs/artists</guid>
		<description><![CDATA[Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.
We are offering a quality salary and lifestyle package to the right individuals.
We are looking for a talented 3D artists to join our Art [...]]]></description>
			<content:encoded><![CDATA[<p>Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.</p>
<p>We are offering a quality salary and lifestyle package to the right individuals.</p>
<p>We are looking for a talented 3D artists to join our Art Team to work on an upcoming next generation console titles.</p>
<h2>Required Experience</h2>
<ul>
<li>Demonstrate techniques in modeling for both subdivision and texturing</li>
<li>A good eye for detail and quality</li>
<li>Strong communication and interpersonal skills</li>
<li>Ability to work in a creative and collaborative environment</li>
<li>A passion for creating and playing video games</li>
</ul>
<h2>Required Qualifications</h2>
<ul>
<li>A recognised art qualification</li>
<li>Technical ability in the games industry, production or feature film experience</li>
<li>Good knowledge of modeling and texturing</li>
<li>High quality reel</li>
</ul>
<h2>Required Skills</h2>
<ul>
<li>Work independently and or in a designated sub-team, producing art assets to the standard as required</li>
<li>Complete assigned tasks within allocated time</li>
<li>Assist in developing and documentation of new production guidelines where required</li>
<li>Work and liaise with other department/colleagues where required to complete and or resolve art tasks</li>
<li>Research and reference collation including on-site photo-shoot locally and or abroad where required</li>
<li>Perform software or tool application evaluation task where required</li>
<li>Maintain strong communication link with the rest of the art team on operational issues</li>
<li>Assist in familiarising new Artists to the Art production pipelines</li>
<li>Participate in postmortems and other reviews to identify problems and potential solutions</li>
</ul>
]]></content:encoded>
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